AI Insights · Timothy · April 2022
Top 5 Gacha Games on iOS in Croatia Q1 2022
An overview of the performance of the top 5 Gacha games on iOS in Croatia during Q1 2022, including trends in revenue, downloads, and active users.
In Q1 2022, the top 5 Gacha games on iOS in Croatia demonstrated varying trends in revenue, downloads, and active users. Here's a closer look at how each game performed based on data from Sensor Tower.
Guns of Glory: Lost Island from FunPlus International AG saw its weekly revenue rise steadily, peaking at approximately $3.2K at the end of February. The game's weekly active users showed a declining trend, starting from 95 in early January and falling to 27 by the end of March. Weekly downloads were minimal, with a notable spike to 76 in the first week of January but dropping to almost none for the rest of the quarter.
Lilith Games' Rise of Kingdoms experienced a fluctuation in weekly revenue, with a significant peak of around $3.6K in late January. Weekly downloads saw a high of 245 in the same period but gradually declined to just 17 by the end of March. Despite these fluctuations, the game maintained a relatively stable number of active users, peaking at 1.2K in late January before slightly decreasing to 852 by the end of March.
8 Ball Pool™ by Miniclip.com consistently performed well in terms of weekly revenue, which hovered around $1.5K throughout the quarter, peaking at $1.9K in early March. The game also maintained a strong download rate, with a high of 2.9K in the first week of January. Active users remained robust and steady, averaging around 25K throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a varied performance in weekly revenue, with peaks of around $2.4K in late January and $1.8K in mid-February. Weekly downloads were consistent, averaging around 130, while active users remained stable, fluctuating slightly around the 1.8K mark throughout the quarter.
The Lord of the Rings: War by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD. showed an inconsistent revenue pattern, peaking at approximately $2.1K in late February. Weekly downloads were modest, with a high of 178 in early January, tapering off to almost none by the end of March. The game’s active users saw a peak of 523 in early January but gradually declined to 344 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.